1 Good/bad ideas
Three days (solo) First class
2 Basic skills
One week (3 peo.) Wax on, wax off
3 Complex problems
One month (3 peo.) Dark horse
4 Material design
Two months (4 peo.) Harder, better, faster, stronger
5 User research
Two months (solo) Going viral
6 Decode brief
Three weeks (3 peo.) Foul play
7 Manufacturing
Three months (solo) House of cards
8 Business venture
Three months (1 partner) No pain, no gain
9 Business thinking
One month (solo) Second wind
10 Rapid prototyping
One month (solo) Thinking with my hands
11 Strategy of good
One month (2 peo.) My time your money
12 Looking forward
One month (4 peo.) Design for tomorrow
13 Full package
Two weeks (solo) Out of the gutter
14 Multidisciplinary design
Two months (solo) Contrasting perspectives
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